#include "StoneEntity.h"
#include "Application.h"

StoneEntity::StoneEntity(void)
{
	Initialize();
}

StoneEntity::StoneEntity(int pX, int pY) 
{
	_X = pX;
	_Y = pY;
	Initialize();
}

StoneEntity::~StoneEntity(void){}

void StoneEntity::Initialize()
{
	_Sprite.SetImage(Application::Instance().ImageManager().GetImage(Stone1));
	_Sprite.SetBlendMode(sf::Blend::Alpha);
}

void StoneEntity::Draw(sf::RenderWindow& pRenderWindow)
{
	_Sprite.SetPosition((float)_X, (float)_Y);
	pRenderWindow.Draw(_Sprite);
}

void StoneEntity::Think(){}

